Strike Force: Sigil

Strike Force: Sigil is our West Marches campaign. Anyone can run a game or jump into a game at any time. Our setting is intended to accommodate any adventure or background that interests you.

For more details on the setting or players, check out our blog.

Campaign Premise: The Silent Mandate

Sigil is stable only because the Lady of Pain wills it so—but even her control has limits. Across the multiverse, certain realities are unraveling. Portals are destabilizing, timelines collapsing into paradox, planes bleeding into one another. These disruptions form The Fracture, a spreading cosmic fault line that threatens Sigil's function as the center of all doors. If enough worlds fall out of alignment, Sigil itself could lock shut—or worse, explode outward into infinite catastrophic gateways.

To prevent that catastrophe, the Lady's dabus have begun issuing rebus-glyph summons to chosen mortals: you. You are not told why you were selected. You are not told what larger purpose you serve. But the summons come, and the doors open, and refusing them is not an option.

Your assignments come from a small, secretive office inside the Hall of Records known simply as The Mandate Desk. A single dabus appears for each briefing, floating its pictogram instructions while a mortal clerk translates them into words you can understand. Each mission drops you into a world, moment, or variant realm where a piece of The Fracture is forming. Your job is simple: Go through the door. Stabilize the anomaly. Retrieve what must be retrieved. Eliminate what must be eliminated. Return alive.

The rewards are substantial. Sigil's coffers are bottomless, its artifacts unparalleled, and its connections limitless. But beneath the gold, there is the real reason these missions matter: Every stabilized world reinforces the multiversal lattice surrounding Sigil. Every success buys more time before The Fracture reaches the City of Doors. Every mission is another stitch in a cosmic tapestry that is rapidly coming undone.

You are not heroes in the traditional sense—you're the last line before total planar collapse. You fix the breaks no one else can reach, traveling through dead worlds, unborn futures, alternate timelines, and impossible planes. Each assignment could be anything, anywhere, anywhen.

The multiverse is fraying. Sigil needs operatives who can walk through the doors and do what must be done.

You're those operatives.

What it is

Leveling

The Strike Force levels at a set rate determined by the number of Fracture Resolutions (missions) successfully completed.

Fracture Resolutions Required per Level

Level Required to Level Total So Far
1 1
2 1 1
3 2 3
4 3 6
5 4 10
6 5 15
7 6 21
8 7 28
9 8 36
10 9 45
11 10 55
12 11 66
13 12 78
14 13 91
15 14 105
16 15 120
17 16 136
18 17 153
19 18 171
20 20 191

How it works (DMs)

How it works (Players)